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Music Workflow 2017

In 2017 I want to build a relatively static hardware-based workflow. This is what I’ve chosen:

workflow-setup

The components are:

Current Music-Making Setup

With my current setup, I’m trying to make as much music ‘out of the box’ as possible, away from the computer as I find it more fun.

Synths:

KORG Minilogue: I use this for a keyboard controller, and I use the 16 step sequencer to run simple sequences. It connects to the PC via USB and has MIDI output. I can also use this as a synthesizer its own right, it’s good for backing chords and pads.
KORG MS20 Mini: I’m borrowing this from a friend. I will use it as a bass synth mostly. I’ve got a Harvestman English Tear module which connects it to my Eurorack.

Effects:

Electro Harmonix Stereo Memory Man with Hazarai: This is an effects pedal with reverb and delay, which I use to add a bit of effects to modular synthesizer before I record. I will also use effects within Ableton, but I like the sound of this pedal in general.

Drum Machine:

Nord Drum Mk1: This accepts triggers from the Eurorack I’ve recently discovered, so I have a drum machine that I can connect up to the Eurorack with 4 different drum voices.

Modular:

This is equivalent to a fairly standard three oscilator synth, with ring-mod, S&H and noise out. I have a few different filters, an XPander style filter, an ‘extreme’ filter which is loosely modelled on the MS20 filter, and a triple resonance filter which I use for noise soundscapes. It has two envelopes, and a Make Noise Maths and a Serge VCS equivalent for some modulation madness. It also has a 16 step sequencer.

My Eurorack Modular

My Eurorack Modular

Workflow:

I still use Ableton Live as a midi sequencer, creating midi clips for drums and the hardware synths. I will build up a patch on the synth, tweaking until it sounds servicable, then make a midi clip, record some loops from the synths, and cut up and move the audio around to compose a track. I might add some soft-synths and effects such as reverb and delay on the PC and mix the track. Then I will upload it to soundcloud and show it to musically minded friends. Depending on what they say, I may tweak the track and upload it again. This whole process usually is done within the space of a day or two, I sometimes spend longer for tracks that I want to be more finished and professional, but I am not really usually making music for more than a few people at the moment, so I don’t spend ages finetuning each track.

Narrative-Led PC Games

80 days poster

When I first started getting into computer roleplaying games in the 90s/00s I remember playing the Infinity Engine games by Bioware and Black Isle, such as Baldur’s Gate 2, the original Fallout games, and of course Planescape: Torment. It was the quality of writing that drew me in and took me to another world, the graphics were just a background setting to that writing.

Somewhere in the 2000s RPGs became more action orientated and prioritised mechanics and visual appeal and combat over branching stories. Nowadays a lot of popular RPGs are those such as Dark Souls, which seem more about combat and atmosphere than anything else. Blockbuster games such as Dragon Age: Inquisition and The Witcher 3 still show that great writing, characterisation and real player choices can still be popular.

I still prefer the classic RPGs of yesteryear, those with mountains of dialogue and that take direct influence from fantasy novels and pen and paper, Dungeons and Dragons type games, which I grew up with. Here are some games which capture some of that great writing for me, although some are more interactive fiction than technically RPGs:

80 Days
You are the butler of Philleas Fogg, the man Jules Verne writes about in ‘Around the World in 80 Days’. Your task is to choose how to get around the world not more than 80 days, as you plan routes between cities, buy and sell items and manage the finances of the trip. It really captures a sense of adventure in the world, and builds on Jules Verne’s steampunk theme as you encounter fantastical means of transport such as mechanical ostriches, airships and others. Every route is different and you can choose how the story unfolds by selecting different actions your character will take. The writing is the best I’ve ever seen in a mainstream game.

http://store.steampowered.com/app/381780/

Sunless Sea
In this game which also takes influence from Jules Verne, the city of London has fallen through the crust of the earth into hell, where there is a giant underwater cavern called the Underzee. You sail across this underground sea, exploring islands and immersing yourself in this Vernesque/Victorian/Lovecraftian setting. The writing again is amazing; it reads like poetry.

http://store.steampowered.com/app/304650

Torment: Tides of Numenera
Another outlandish game, this time set in the world of Monte Cook’s Numenera, the writer behind the Planescape world which Planescape: Torment was set in. It hasn’t fully been realised yet but this game in early access form is already weird and wonderful, and much more interesting to me than yet another copy of on the elves and dwarves Tolkien formulaic settings.

http://store.steampowered.com/app/272270/

Eurorack 2016

So.. the problem, as so many people have said, with getting into building a Eurorack modular synthesizer is that it becomes addictive, and you inevitably spend more than you can really afford. That said.. I now have a great fully customised synthesiser for what I want to do :) The layout is:

Top shelf:

3 oscilators and noise generator in the top left, 4 VCAs and S&H and Ring Mod sections in the mid center, LFOs in the top right.

Middle shelf:

Filters! I love filters. 3 large format filter modules, and a Triple Resonance Filter which consists of an additional 3 filters packed into one unit. A quantizer is also there which I currently don’t use much.

Bottom shelf:

Envelopes in the bottom left, Voltage Controlled Slew Generator and Make Noise’s Maths in the center left, center right is my trigger sequencer setup from LADIK, bottom right is attenuators and linear and exponential mixers.


eurorack

OSX Fish Functions to open Chrome from the Shell

These functions are quite handy, and allow you to do things such as copy and paste errors and google for them without having to manually open a browser. You have to enclose arguments to both functions in single quotes, e.g. ‘chrome ‘http://www.google.co.uk’ and google ‘one two three four’. You should add these to your config file at ~/.config/fish/config.fish and make sure Google Chrome is already installed.

function chrome
  /usr/bin/open -a '/Applications/Google Chrome.app' $argv[1:]
end
function google
  /usr/bin/open -a '/Applications/Google Chrome.app' "https://www.google.co.uk/search?q=$argv[1]"
end